Wednesday, May 2, 2012

Faction Warfare changes on SiSi!

A few of the FW changes going into Inferno are now available on Sisi!  I've been waiting to see exactly how many of their theoretical changes would actually stick and it looks like quite a few so far.  Here's a list of them with some of my personal thoughs:

Revamped FW:
- LP for kills
I've been wanting this for a long time.  You currently receive LP for kills but it's so slight that one would barely notice if not for the missions button blinking.  If the change make PvP a better earner than missions, hopefully we'll see a lot more solo players running around.  Either split the LP with 20 other people or get a boatload for a solo rifter kill.

- Bunkers are now infrastructure hubs
I'm still wondering what upgrades, if any, will be available through the Infrastructure Hub and who will have access and who pays for it all.  One I'm most looking forward to is the ability to place Cyno Jammers with the Cyno Suppression upgrade.  Say goodbye to all of the 0.0 alliances controlling a moon anymore.  Being able to take out a moon mining POS while not worrying about a hot drop: Priceless.  Still, I want to look at some specifics for who can upgrade this and who has control and pays for the upgrades.  If it's a flat LP cost, I'm up for throwing in a boatload of my LP.

- LP for all FW actions (capturing complexes, capturing infrastructures hubs, etc)
Just like the PvP kills section, this should have been the case long ago.  Now I can roam in a rifter, capture sites, get kills and earn LP for almost every step of the way!  A great feature to add for sure.

- New FW front page 
I'm guessing this will be the FW stats page that shows currently dangerous systems and kills/deaths for each side.  If so, I hope this will give a lot more information at-a-glance than the current setup. 

 - Consequences for capturing systems/regions (benefits for you, grief for your enemy)
This feature could either make of break this entire update.  One of the consequences talked about for this update was that Faction A could not dock in a system that Faction B controlled.  While this may sound super cereal and scary, this may be what is needed to light a fire under all of the FW participants that really don't care about the capping of systems.  Losing all of your ships because the opposing faction captured the system is one thing but not being able to get their precious missions once control is relinquished is another.  I expect to see a mass exodus from all sides once players realize FW missions are no longer a free isk printing machine. 

- Capturing FW system affect SOV ownership
Could be a big deal or could be meaningless in the grand scene of things 

- Map filters for FW have been revamped
Always a welcome change, yay maps! 

Read about all of the other non-FW changes here: